Digital-Tutors Rendering Hybrido Fluids with RealFlow and Maya. Digital Tutors - Truck Modeling: Transforming Robot Production Pipeline Volume 2 - Preciux. FXPHD MYA203 Intermediate Maya III - Preciux. Setting up render passes, groups, AOVs and cryptomatte before the final render.Ĭompositing all passes in Nuke and using exported 3D camera data within the 3D environment of Nuke. FXPHD MYA203 Intermediate Maya III - Preciux. How to use Optix to reduce noise without increasing the samples in the path tracer. In addition, the release saw a dramatic reduction in price for node-locked versions of the software, opening it up to many new users. Shading Layers are a very powerful method in Clarisse to set up the scene and manage the shader on a per object basis. fxphd rfl204 intermediate realflow The release of RealFlow 2014 brought not only a new look, but also included numerous improvements including new viscosity controls in the Hybrido grid fluid solver. Cryptomatte is a better and more efficient way to approach it and it’s easy to set up in Clarisse and use in Nuke. Let’s change our HDRI base on the previously created LPEs.Ĭreating and setting up IDs with red, green, and blue colours is not the best way to do work nowadays. Creation of an atmosphere with a Volume box. Creating our shader with displacement and Clip Maps for our truck and leaves.Īn exploration of the fascinating world of Light Path Expression (LPE) and examining how useful it can be. With the particle and point cloud setup complete, we can finish our layout and start creating a quick light rig and camera.Ī modification of our HDRI, necessitating a change in the way we have to create our light rig. Painting particle and scatter objects is useful, but using the Point Cloud node helps generate a random point cloud on a surface. A basic setup to scatter objects in Clarisse and how you can use geometry prepared in Maya to create a quick layout in Clarisse.